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Old Jun 20, 2007, 01:51 AM // 01:51   #41
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humbug I liked using enraged charge + criple slash pvp and pve. Why more warrior nerfs?
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Old Jun 20, 2007, 01:55 AM // 01:55   #42
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Quote:
Originally Posted by IllusiveMind
Nice nice nice... Gayheartedness got nerfed. That's the most hated hexed in my hex repertory.
Yah I always thought Faintheartedness was a HUGE duration for the immense effects it had...

Yay for STARTING (not finished, I HOPE) toning down the hex meta!!!

The buff to Hex eater signet actually makes it PLAYABLE. Gee wiz.

Convert Hexes is more playable, but it demands energy so we're more likely to see it on a ele/mes/necro than a monk.
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Old Jun 20, 2007, 02:06 AM // 02:06   #43
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While Water Magics aren't as popular and welcome in Elementalist Field.

Anet still went on and nerf Blurred Vision and Frozen Burst?

Frozen Burst was never too powerful, for Water Eles don't always "run" in the front line, risk themselve and dealing dmgs + snare. It was 116dmg, and Anet nerf the dmg, now they even nerf the Snare duration? that's just stupid! Along with Blurred Vision.... I still got A LOT of melee hits on Blurred Vision hexed foes.... so the increasing casting time is redundant.

Anet u feeling okay to discourage more ppl using Water Field? Wake up PLEASE!

Last edited by chikorita23; Jun 20, 2007 at 02:10 AM // 02:10..
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Old Jun 20, 2007, 02:10 AM // 02:10   #44
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PvP, ring a bell? Blurred Vision is ridiculously overpowered, always has been. Frozen Burst has been nicknamed 'Broken' Burst for a good reason, its snare lasted for a stupidly long duration.

I have hated Faintheartedness since the day i left Pre-searing and encountered Charr Ash Walkers. I will still hate it now, it just doesn't last quite as long.
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Old Jun 20, 2007, 02:14 AM // 02:14   #45
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Quote:
Originally Posted by HayesA
Nope, unless you had a top of 8 in WS, then yes. But 10 and higher? You've beat burning. http://gw.gamewikis.org/wiki/Troll_Unguent
And 10 is pretty easy to do. :\
Wands suddenly don't deal damage now?

Quote:
Originally Posted by chikorita23
While Water Magics aren't as popular and welcome in Elementalist Field.

Anet still went on and nerf Blurred Vision and Frozen Burst?

Frozen Burst was never too powerful, for Water Eles don't always "run" in the front line, risk themselve and dealing dmgs + snare. It was 116dmg, and Anet nerf the dmg, now they even nerf the Snare duration? that's just stupid! Along with Blurred Vision.... I still got A LOT of melee hits on Blurred Vision hexed foes.... so the increasing casting time is redundant.

Anet u feeling okay to discourage more ppl using Water Field? Wake up PLEASE!
You have no idea. When that Water ele gets threatened (someone tries to train him or spike him), the best they can do is either snare or use Blurred Vision. Now, Blurred Vision was imba by virtue of its ridiculous duration versus recharge and its cast time was nerfed so that it's easier to interrupt. Frozen Burst is imba by virtue of permanent snare capability through the one skill, in addition to the damage. You'd think a buff to 1/6th its recharge would have nerfed something else, and this is its something else.
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Old Jun 20, 2007, 02:19 AM // 02:19   #46
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Quote:
Originally Posted by HayesA
Nope, unless you had a top of 8 in WS, then yes. But 10 and higher? You've beat burning. http://gw.gamewikis.org/wiki/Troll_Unguent
And 10 is pretty easy to do. :\
10 is actually pretty standard for PvP.
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Old Jun 20, 2007, 02:23 AM // 02:23   #47
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Quote:
Originally Posted by HayesA
Nope, unless you had a top of 8 in WS, then yes. But 10 and higher? You've beat burning. http://gw.gamewikis.org/wiki/Troll_Unguent
And 10 is pretty easy to do. :\
Troll Unguent gives me +9 regen. Burning causes -7 degen. I now have +2 regen. That's not very usefull when I'm being hit by wands, which deal something like 10-20 damage per hit since +2 regen only gives me 4 health per second.

I like the way Kale Ironfist put it.
Quote:
Originally Posted by Kale Ironfist
Wands suddenly don't deal damage now?
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Old Jun 20, 2007, 02:33 AM // 02:33   #48
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So at maybe the equivelent of 10 damage a second, increased slightly when Unguent goes down... you weren't able to kill the ele in that time? :S You had no evasive stances at all? Even if its just Natural Stride.

The real question is why weren't you able to kill him...
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Old Jun 20, 2007, 02:34 AM // 02:34   #49
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I don't particularly like the change to Frozen Burst. It already had a time based malus:
Being an untargeted PBAoE spell, Frozen Burst has double the normal aftercast. (quoted from wiki)
This change makes it less useable as a snare skill for me.
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Old Jun 20, 2007, 02:36 AM // 02:36   #50
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By the time GW:EN comes out, Searing Flames will be identical to Rodgort's Invocation, but an elite.
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Old Jun 20, 2007, 02:41 AM // 02:41   #51
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Quote:
Originally Posted by Evilsod
So at maybe the equivelent of 10 damage a second, increased slightly when Unguent goes down... you weren't able to kill the ele in that time? :S You had no evasive stances at all? Even if its just Natural Stride.

The real question is why weren't you able to kill him...
They had a monk healing them. Not very easy to kill. Cripshots aren't known for their killing power.
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Old Jun 20, 2007, 02:42 AM // 02:42   #52
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At this rate, it'll be better to stick to SS Necros or Warriors with Whirlwind Attack, Cyclone Axe, and Triple Chop for AoE damage.
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Old Jun 20, 2007, 02:57 AM // 02:57   #53
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The question now is why were you daft enough to continue to get attacked by the ele when you had no chance of actually overpowering them? Mark of Rodgort is just good for its degen in the same way the Burning Arrow ganker is.

But this has nothing to do with the update... so why are we even talking about it.
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Old Jun 20, 2007, 03:09 AM // 03:09   #54
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Quote:
Originally Posted by Kale Ironfist
Wands suddenly don't deal damage now?
You cant side strafe inbetween shots?
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Old Jun 20, 2007, 03:15 AM // 03:15   #55
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Feinthearteness nerf was magic to hear. I play mesmer, even the conjures needed nerfing, considering their recharge time is 5, they can be easily re-applied.

Searing Flames nerf? Thats gold (yay for NRL)!
Savannah Heat was more effective in the first place, maybe people will realise that.\

I play hydromancer alot, blurred vision and frozen burst where in need to a nerf, so im glad for it. there are plenty better snares out there than Frozen Burst (i.e. Freezing Gust).

Two thumbs up to A-net on this update .

Eva.
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Old Jun 20, 2007, 03:30 AM // 03:30   #56
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Quote:
Originally Posted by MistressYichi
You cant side strafe inbetween shots?
I'd like to see anybody try and continually strafe 'a group of wanders' and NOT get hit. Looks like Curse You didn't have a speed boost/block stance either (or at they very least tried to stall the group rather than run).

Quote:
Originally Posted by PwnyRide
Searing Flames nerf? Thats gold (yay for NRL)!
Savannah Heat was more effective in the first place, maybe people will realise that.\
I've found Searing Flames to be more consistant, as the opposing mobs can't run out of its AoE. If they're not getting hit by it, they're currently not a problem to be dealt with by my Elementalist. Also, the damage drop is ~2-4 DPS, not much to have any real effect in PvE.

Last edited by Kale Ironfist; Jun 20, 2007 at 03:40 AM // 03:40..
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Old Jun 20, 2007, 03:48 AM // 03:48   #57
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Nooooooooo my overpowered pve warrior build!!! I'd be bothered... if it wasn't my least favourite class.

Nerfs to SF is good. SF is so boring to play. I think they should unnerf the pve ele skills a bit and then nerf SF more.

Convert hexes buff... well I'm just glad I'm done with those evil kournan priests who already seemed to spam this in hardmode.

Okay now that they've worked on fixing pvp a bit more, maybe they'll buff the ranger pve skills?
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Old Jun 20, 2007, 03:55 AM // 03:55   #58
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Minion Master + Savannah Heat is good. Minion Master + Savannah Heat + Searing Flames is better. You get the best of both worlds... massive AoE damage and lots of DoTAoEs to make things attempt to escape a wall of minions.

I trust a hero to use SF, not SH.
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Old Jun 20, 2007, 04:00 AM // 04:00   #59
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Quote:
Originally Posted by Evilsod
I trust a hero to use SF, not SH.
And that's the main kicker for why I still use SF. I almost never see anyone making groups for HM, and sometimes guildies/alliance mates are busy with other things. Not to mention it works with They're On Fire! for added damage reduction.
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Old Jun 20, 2007, 04:13 AM // 04:13   #60
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A good approach on this update; first time I read the changes and I can understand why it has been done. Particularly glad with frozen burst and faintheartdeness.
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